Back to work
View CV
Real-time 3D / VRClient project

VR Environments & Characters: Low-Poly Real-Time Assets

Five interior sets and six characters built for VR from the client's reference photos. The environments were modelled in Maya, textured with trim sheets in Substance 3D Painter and Photoshop, and assembled in Unity. The characters started in Character Creator; props were modelled in Maya and textures finished in Substance 3D Painter and Photoshop.

3D ArtistEnvironment ArtistCharacter Artist
VR Environments & Characters: Low-Poly Real-Time Assets — hero

Production Pipeline

Client Reference PhotosMaya ModellingTrim Sheets (Substance 3D Painter + Photoshop)Unity Assembly

Environments and characters (click to zoom)

  • Clinic floor: layout

  • Clinic floor: waiting area

  • Clinic floor: treatment room

  • Clinic floor: treatment room

  • Office lounge: layout

  • Office lounge

  • Office lounge: desk

  • Office lounge: reverse angle

  • Reception: layout

  • Reception

  • Exam room: layout

  • Exam room

  • Exam room: reverse angle

  • Meeting room: layout

  • Meeting room

  • Meeting room: whiteboard wall

  • Meeting room: table detail

  • Character 01: full body

  • Character 01: head

  • Character 01: profile

  • Character 02: full body

  • Character 02: head

  • Character 02: profile

  • Character 03: full body

  • Character 03: head

  • Character 03: profile

  • Character 04: full body

  • Character 04: head

  • Character 04: profile

  • Character 05: full body

  • Character 05: head

  • Character 05: profile

  • Character 06: full body

  • Character 06: head

  • Character 06: profile

Built with

MayaSubstance 3D PainterPhotoshopUnityCharacter Creator

Outputs

  • ·Five low-poly interior sets: office lounge, reception, exam room, meeting room, clinic floor
  • ·Six low-poly characters with props
  • ·Trim-sheet textures shared across the sets
  • ·Scenes assembled in Unity
Environments on ArtStationCharacters on ArtStation
Back to all work