VR Environments & Characters: Low-Poly Real-Time Assets
Five interior sets and six characters built for VR from the client's reference photos. The environments were modelled in Maya, textured with trim sheets in Substance 3D Painter and Photoshop, and assembled in Unity. The characters started in Character Creator; props were modelled in Maya and textures finished in Substance 3D Painter and Photoshop.

Production Pipeline
Environments and characters (click to zoom)
Clinic floor: layout
Clinic floor: waiting area
Clinic floor: treatment room
Clinic floor: treatment room
Office lounge: layout
Office lounge
Office lounge: desk
Office lounge: reverse angle
Reception: layout
Reception
Exam room: layout
Exam room
Exam room: reverse angle
Meeting room: layout
Meeting room
Meeting room: whiteboard wall
Meeting room: table detail
Character 01: full body
Character 01: head
Character 01: profile
Character 02: full body
Character 02: head
Character 02: profile
Character 03: full body
Character 03: head
Character 03: profile
Character 04: full body
Character 04: head
Character 04: profile
Character 05: full body
Character 05: head
Character 05: profile
Character 06: full body
Character 06: head
Character 06: profile