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Sérgio Azevedo

Creative Technologist

Professional Summary

Creative Technologist with 10+ years leading distributed creative teams and building AI-assisted production systems for remote product companies. Led a remote team of 5 while cutting asset turnaround 25% and accelerating production cycles 40% through standardized, reusable pipelines. Combines hands-on craft in video, motion, 3D/XR, and brand systems with the process discipline to scale creative output without losing quality.

Core Skills

GTM Creative DirectionRemote Team LeadershipVisual Systems DesignCreative TechnologyBrand & Deck SystemsCreative Review SystemsAI-Assisted ProductionVideo/Motion DirectionWorkflow AutomationProduct UI/UXPrompt & Process Design3D/XR ProductionComfyUINano BananaClaude Coden8nAfter EffectsPhotoshopIllustratorFigmaUnityBlenderMayaSubstance Painter

Professional Experience

Glimpse Learning

Remote, New York, USA

11/2025 – Present

Creative Technologist

  • ·Build production pipelines, brand systems, and GTM operations for Glimpse Learning and Foretell AI.
  • ·Foretell AI promo: character consistency in Flow and Nano Banana, stills to video, assembly in After Effects.
  • ·Brand system: visual rules, style guide, and reusable templates, documented so anyone on the team can extend it.
  • ·GTM analytics and content operations: GA4, GSC and LinkedIn in one view, each post tied to its campaign.

The Glimpse Group

Remote, New York, USA

11/2022 – 07/2026

Creative Technologist / Senior 3D Artist

  • ·Led a remote team of artists and set the visual direction for Glimpse's immersive and AI product launches.
  • ·Built an AI production system for consistent characters, environments, and shot stills before video and post.
  • ·Brand style guides, motion systems, and AI-assisted workflows shared across marketing and product.
  • ·Reusable pipelines cut asset turnaround 25% and sped up production 40%.

inciteVR

Remote, Porto, Portugal

09/2020 – 12/2022

Co-founder · Senior 3D Artist / Art Director

  • ·Co-founded a VR learning studio and ran its art direction.
  • ·200+ production-ready real-time assets and environments for VR apps, demos and showcases.
  • ·Improved runtime performance 35% through geometry, texture and material optimization.
  • ·Led adoption of a standardized PBR/real-time workflow and wrote the onboarding docs.
  • ·Titles: Cold Case, myVRscope, myVRsafety, Saving Lives, Teach Island, Accounting for Empires, Professor Ledger.

Adtalem Global Education

Remote, Chicago, USA

08/2015 – 07/2020

3D Game Artist

  • ·2D and 3D assets for game-based learning platforms across multiple educational products.
  • ·Cut production time 15% through better modeling workflows, asset reuse and clearer standards.
  • ·Mentored junior artists.

beActive Media

Vila do Conde, Portugal

01/2012 – 07/2015

3D Designer / Motion Graphics Artist

  • ·Motion graphics, video, 3D and VFX for advertising, film, social and digital campaigns, plus character and creature work for The Unknown.

Selected Systems & Portfolio

AI Workflow Systems

Glimpse Group

AI Creative Production Systems — Character, Environment & Shot Pipelines

Standard AI generation breaks character and environment consistency across sessions — built a reference architecture that pins visual rules so any generation step produces on-system results. Reduced shot production cycle from brief to ready-for-edit across 3+ campaigns. Reusable reference pack held visual consistency across 20+ characters and 4 environment systems.

AI Video Production

Fictional brand

Rootwell — A 13-Shot AI Video Ad, Brief to Final Cut

One character, wardrobe, room and product held across all 13 shots. Every shot was drafted at least twice at 480p and only the chosen take was finalized at 1080p: 1,088 credits against about 1,970 for three full-resolution takes per shot, roughly 45% less. Ten of the 13 shots were approved from their first pair of drafts; the other three were fixed in the prompt, not re-rolled.

3D-to-Video Automation System

Ev2MK

Render-to-Video Pipeline — 3D Asset Automation + Scalable Motion System

Reduced repetitive manual production work by systemizing the full path from 3D render to final video. What previously required a full day of manual work per asset now runs as a repeatable, data-driven pipeline capable of generating large volumes of consistent animated content while preserving creative control over characters, visuals, motion, audio direction, and final composition.

Brand Design System

Glimpse Learning

Brand Design System — Visual Framework + Repeatable Templates

Turned a brand concept into a scalable design system covering logo direction, visual rules, style guide documentation, reusable templates, and consistent application across all documents and visual touchpoints. The system-first approach — rules before assets — means any team member can extend the brand without breaking it. Rejected the common logo + colour palette approach in favour of a documented token layer that governs every output.

ComfyUI Workflow System

Own KDP publishing

Style-Consistent Image Generation — ComfyUI Print Pipeline

Style drift is the usual problem with AI-illustrated books: page 12 stops looking like page 1. Here the look lives in the graph, not the prompt. The styler template, checkpoint and LoRA weights are fixed, so only the subject changes between pages. I also revived and cleaned up older workflows: fixed missing nodes and models after node-pack updates, removed dead branches, and laid each graph out in four readable stages.

AI Film Production Tooling

Independent film studio · NDA

AI Film Shot-Review System — Sheet-Driven Director Review

Every take sits next to the prompt that made it, and each decision is recorded in the sheet production already works from. There is no backend and no build step: it is one HTML file the team can open anywhere. The screenshots use invented demo data; the real production is under NDA.

Marketing Operations Platform

Glimpse Learning

GTM Analytics & Content Operations Platform

GA4, Search Console and LinkedIn share one date range with period-over-period comparison, and each post is tied to its campaign and tracked link, so planning and results sit side by side. The screenshots use a synthetic dataset; the live instance is private.

AI Film + Physical Installation

Oficina ID

Retail Signage System — AI Brand Film + Raspberry Pi Playback

Live at the booth since July 2026. In a full week of 12-hour trading days it ran with no incidents: the player restarts itself if playback dies, a hardware watchdog and a nightly reboot keep the Pi healthy, and content is changed remotely without anyone on site.

Real-time 3D / VR

Client project

VR Environments & Characters: Low-Poly Real-Time Assets

Five interior sets and six characters built for VR from the client's reference photos. The environments were modelled in Maya, textured with trim sheets in Substance 3D Painter and Photoshop, and assembled in Unity. The characters started in Character Creator; props were modelled in Maya and textures finished in Substance 3D Painter and Photoshop.

Skills & Tools

Product / UI / Design

Figma, Photoshop, Illustrator, InDesign, Adobe Creative Suite, presentation slides, deck systems

Video / Motion

After Effects, video direction, style frames, motion systems, product launch videos, demo videos

Collaboration

Creative review systems, sprint planning, GitHub, documentation, cross-functional production

AI & Automation

ChatGPT, Claude, Claude Code, Codex, ComfyUI, n8n, AI image-to-video workflows, Adobe Firefly

3D / XR / Real-Time

Unity, Maya, Blender, Substance Painter, Substance Designer, Marmoset Toolbag, Character Creator, iClone, PBR workflows, VR/XR optimization

Scripting / Data / Web

JavaScript, JSX (Adobe), JSON, Google Apps Script, Google Sheets, WordPress, Docker, Cloudflare, QNAP

Education

Newcastle upon Tyne, United Kingdom

Master of Arts in Visual Arts (Painting)

Northumbria University

Porto, Portugal

Bachelor of Arts in Painting

Faculdade de Belas Artes, Universidade do Porto

Languages

Portuguese — Native
English — Advanced / Professional
French — Intermediate
Spanish — Beginner